

Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. The Ezio Collection for the Xbox one includes the three part single player story of Ezio and his fight against the Borgia to secure the apple of Eden from Templars hands.The modern story see's us in the shoes of Desmond miles who has to use a machine called the animus,it is here where Desmond learns that the animus projects images from his ancestors using Dna that he can view Ezio's memories, here he learns he comes from a long line of assassins ,and Ezio is one of his ancestors.as he learns more about Ezio's life, he learns some of his skills through the bleeding effect.at the end of the story we meet the modern Templar named warren viddick.I won't go any further but you get the idea.the Ezio portion of the story is played in third person and uses a unique parkour system which can get pre tty addicting and as you progress you get ton of gadgets.also you can outfit him as you progress a variety of gear so you can customize Ezio to your liking.Unlike in assassins creed 2 where there is no challenge,brotherhood introduces challenges that you need to complete in order to full synchronize the memory.Even newcomers to assassins creed will get hooked on the parkour gameplay and fighting and also the huge open worlds.assassins creed 2 lets us explore Italy.Brotherhood lets us experience Rome and Revelations lets us explore Constantinople.Server load balancing, geographical distribution and redundancy
